Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2
2018.2.0f1
Issue ID
1056672
Regression
Yes
[iOS] Delay when disabling a game object on game launch
Reproduction steps:
1. Open the attached project.
2. Build and run it on an iOS device.
Actual behavior:
- A character object will appear in the top left corner of the game screen for ~1 second before UI loads.
Expected behavior:
- The object is disabled instantly.
Reproduced with:
2018.2.0f1, 2018.3.0a4
iPhone 6 iOS 10.3.3, iPad Mini 2 iOS 9.2.1, iPhone 7 iOS 11.0
Not reproducible with:
2018.1.7f1
or
Android
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (2018.3.X):
The issue is no longer reproducible in the latest 2018.3 and 2019.1 versions of Unity.