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In Editor Playmode, with Lightweight RP, reloading the current scene bre...
Steps to Reproduce:(1) Create a new project using the Lightweight Template.(2) Update to the latest lightweight package (currently 1... Read more
ActiveScene differs between Editor and Build when loading a new scene
Reproduction steps:1. Open the attached project.2. Open and play the MainScene.3. Click 'LoadScene'.4. Click 'UnloadScene'.- Notice ... Read more
Saving the scene with TextMeshProUGUI objects results in the text disapp...
Reproduction steps:1. Open the attached project "TMPro_Disappearing_Text.zip";2. Open the Main scene;3. Notice that it is not saved;... Read more
Packages folder does not expand when setting object selection with Selec...
How to reproduce:1. Open the attached project2. Open the Maintainer window (Tools/Code Stage/Maintainer/Show)3. In the Maintainer, s... Read more
[Shortcut Manager] Shift + Space maximizing shortcut only works on the f...
Steps to reproduce:1. Create a new project2. Focus any Editor window3. Mouse over any other Editor window4. Press shift+space to use... Read more
Authentication error and failed connection through wss using WebSocketSh...
Reproduction steps:1. Open the attached project.2. Play the WSTest Scene.3. Check the Console. Actual behavior:- The connection will... Read more
[WebGL] Can no longer serialize properties within classes using newtonso...
-e: see title. while it is not officially supported it worked before thus a regression on our end.--works in 2017.2, .3, .4--stops w... Read more
RigidBody2D Inspector overwrite all components below it's order, throws ...
Steps to reproduce:1. Download and open the attached project2. Select "New Sprite"3. Expand and Contract the RigidBody2D component R... Read more
Android build fails when 28.0.0-rc1 or 28.0.0-rc2 build tools are installed
Reproduction steps:1. Download project from comment and open in Unity2. Download 28.0.0-rc1 or 28.0.0-rc2 build tools and install3. ... Read more
Sparse Textures do not work when using Unity 2018.1 and up
Steps to reproduce:1. Open QA-supplied project ("SparseTextureBug.zip")2. Inspect the Console window and Scene Window Expected: No e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open