Search Issue Tracker
Fixed in 2018.2.0f1
Votes
0
Found in
2018.2.0b5
Issue ID
1043398
Regression
No
Packages folder does not expand when setting object selection with Selection.activeObject
How to reproduce:
1. Open the attached project
2. Open the Maintainer window (Tools/Code Stage/Maintainer/Show)
3. In the Maintainer, select the "References Finder" tab
4. Press "Find all assets references"
5. Locate any asset paths from the "Packages" folder in the search results (usually located at the bottom of the list)
6. Press the eye icon next to any of the "Packages/*" result items
Expected result: the Project Browser expands folders in the "Packages" folder to highlight the selected file.
Actual result: the selected file is shown in the Inspector, but the "Packages" folder (in the Project window) is not expanded.
Reproducible with - 2018.2.0b7, 2018.3.0a1
Notes:
- Could not be tested on versions prior to 2018.2, since the above mentioned "Packages" folder was introduced in 2018.2.
- The issue always occurs when "Packages" folder is completely collapsed.
- Sometimes when "Packages" folder is extended, the selected file is still not highlighted.
Fixed in 2018.3.0a6
Backported to 2018.2.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
Add comment