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[IL2CPP] InvalidOperationException when using Linq's Queryable.Where
Steps to reproduce: 1. Open attached project2. Open scene "DemoScene" and build it on any platform using IL2CPP scripting backend3. ... Read more
[Rigidbody] Rotation Constraints are lost when creating a prefab with RB
When creating a prefab from a gameobject with rigidbody rotation constraints, the constraint locks are not saved to the prefab and a... Read more
[IL2CPP] IL2CPP build crashes in specific MonoBehaviour
Steps to reproduce: 1. Open attached project2. Build it to any IL2CPP platform3. Run built project4. As soon as scene loads build cr... Read more
[NavMeshAgent] Game object sticks to the obstacles while dragging in the...
Steps to reproduce:1. Open the attached project2. Open the ad.scene.unity scene(Assets -> Adomas work ->ad.scene.unity scene)3... Read more
[Projector] Setting projector's render queue in runtime doesn't change a...
Steps to reproduce: 1. Open attached project2. Open scene "Bug" and run it3. Notice 4 spheres in the scene. Top-left one is purple w... Read more
Collab toolbar scrolls to top when revert changes
1. What happenedCollab Toolbar working with long list of changes: if reverting some items down the way, the list is scrolled to the ... Read more
Editor tests are not found and 'ArgumentException' is thrown if PlayerSe...
Steps to reproduce:1. Open user provided project. Notice 'ArgumentException: Illegal characters in path.' in console2. Open 'Editor ... Read more
[CurveEditor] NullReference Exception in UnityEditor.CurveEditor.WrapMod...
Undoing a curve with the new wrap methods throws a null reference exception. Repro steps:1. Open Scene1 from attached project2. Open... Read more
[Cloth] Cloth keeps updating when deactived
To reproduce: 1. Open attached project and play "Bug" scene.2. Open Profiler Window.3. In profiler's Overview find "Physics.UpdateCl... Read more
NavMeshAgent path to object with a collider glitches if moved in the sce...
Steps to reproduce:1.Download and open attached project in the edit2.Hit play3.When the cylinder reaches the cube, move cylinder in ... Read more
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