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Lightning breaks when unloading an additively loaded Scene containing a ...
How to reproduce:1. Open the attached project “DarkenedLightRepro.zip”2. Enter Play Mode3. Wait for the 1st Scene to reload Expected... Read more
[Linux][Plastic SCM] Cannot create a repository
How to reproduce:1. Create an empty Unity project2. Window -> PlasticSCM3. Create Workspace (leave everything on default)4. Press... Read more
"ArgumentNullException" thrown when clicking the "add" footer button of ...
How to reproduce: Open the attached project "Repro.zip" Open Sample>Sample Window Click the "+" button in the "Sample Window" Exp... Read more
Fix for 5.0.1: Multiple errors are thrown on selecting Paint Terrain tool
Steps to reproduce:1. Open the attached "terrain213.zip" project2. Open the SampleScene located in Assets\\Scenes3. In the Hierarchy... Read more
[ProBuilder] A Material is not removed from the GameObject when a face i...
How to reproduce:1. Open the user's attached "PB_SubMeshInconsistency" project2. Open the Scene "SampleScene"3. In the Hierarchy sel... Read more
Incorrect materials get assigned after performing 'Detach faces'
How to reproduce:1. Open the user's attached project2. Open the 'SampleScene'3. In the Probuilder toolbar select 'Face Selection'4. ... Read more
Shader prefiltering takes a long time to query mono attributes on HDRP
When making a build with HDRP in a very small custom project, I have measured that then majority of the prefiltering time is now spe... Read more
[Linux] Editor crashes at "gdk_window_get_frame_extents" when dragging a...
How to reproduce:1. Open the user-attached project (DragAndDropBug.zip)2. Open the "Test Window" by going to the menu bar: Window &g... Read more
[Android] Button can't be pressed after calling startActivityForResult w...
How to reproduce:1. Open the user’s attached “customer_sample.zip“ project ( I modified the project and you can download it here htt... Read more
Unable to change ReceiveGI on Terrain via scripting
Steps to reproduce:1. Open the attached user's project "Changing ReceiveGI.zip"2. See the Console Window error messages related to "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS