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GetNextFrameFenceValue() always returns 1
The native rendering plugin interface functions IUnityGraphicsD3D12v7::GetNextFrameFenceValue() always returns 1. To reproduce: Writ... Read more
ListView generates VisualElement elements when reordering VisualElement ...
Reproduction steps:1. Open the attached “BugRepro” project2. Click Window > UI Toolkit > Debugger3. Enter the Play Mode4. In t... Read more
"ArgumentException" error occurs in Copy method of NativeArray class whe...
How to reproduce:1. Open the attached project “C-sharp-Job-System-Sample-master.zip”2. Build And Run the project Expected results: N... Read more
Word Project is misspelled in the second paragraph of the Add Prefab par...
Reproduction steps:1. Download and start the Karting Interactive tutorial2. Select the "Add Prefab" part from the tutorials menu3. O... Read more
Warnings "The referenced script on this Behaviour (Game Object '<null>')...
How to reproduce:1. Open the project “IN_24945”2. Open the “SceneTest” Scene in Assets3. Open the “Addressables Group” window4. Set ... Read more
A missing component reference is not marked as "Missing" when reloading ...
Steps to reproduce:1. Open the attached project “MissingReference“2. Open the “Assets/TestScene.unity“ Scene3. In the Hierarchy wind... Read more
[HDRP] Light shadows are missing when Light GameObject is far from Camera
Reproduction steps: Open the attached “ShadowsTest” project Open the “Assets/Scenes/SampleScene.unity” Scene Observe the grey rectan... Read more
Directional Light inside subscene issues
First Issue :if I put directional light inside the subscene , ambient light will be missing from the editor's play mode and the play... Read more
[MARS] MARS package is not installed and "error CS0122: 'BasePopupField<...
How to reproduce:1. Create a new project2. Add a MARS package3. Observe the Console window Expected result: Mars package installed s... Read more
Crash on System.Buffer:InternalMemcpy when opening a project that contai...
Reproduction steps:1. Open the attached “repro-project“ Expected result: The project opens successfullyActual result: The Editor cra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS