Search Issue Tracker
Fixed in 2022.2.12f1
Fixed in 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a5
Votes
0
Found in
2021.3.17f1
2022.2.3f1
2023.1.0a26
2023.2.0a1
Issue ID
UUM-23128
Regression
No
[HDRP] Light shadows are missing when Light GameObject is far from Camera
Reproduction steps:
- Open the attached “ShadowsTest” project
- Open the “Assets/Scenes/SampleScene.unity” Scene
- Observe the grey rectangle in the center of the Game View
Expected result: Visible shadows around the grey rectangle
Actual result: No shadows are present
Reproducible with: 10.9.1 (2020.3.44f1), 12.5.0 (2021.3.17f1), 14.1.2 (2022.2.3f1), 15.1.2 (2023.1.0a26
Reproducible on: Windows 10 (21H2)
Notes:
- Raising the “Range” Value in the Light Component fixes the issue
- Raising “Max Distance” Value in the Volume Component fixes the issue
- Moving the GameObject with the Light Component closer to the Camera fixes the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment