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AssetRefererenceSprite does not track subobjects properly - the new name...
Steps to reproduce:1. Open the attached user's project "1421933-Customer.zip"2. Select "MyScriptable.asset" within the Editor in the... Read more
Broken shadows in build when SSAO is disabled
How to reproduce:1. Open the project “IN_27498”2. Press File → Build And Run Expected result: shadow is renderedActual result: no sh... Read more
A warning is not displayed when applying changes to the prefab
Reproduction steps:1. Open the “BugReport_NestedManagedReference” project2. Open the “SampleScene” scene3. In the Hierarchy Window s... Read more
[TextMeshPro] “The character with Unicode value \u001B was not found“ wa...
How to reproduce:1. Open the user’s attached “tmp-input-test.zip” project2. Enter Play Mode3. Focus on the Input Field and press shi... Read more
[Android] Null Pointer Dereference crash in libGLESv2_mtk.so on PowerVR ...
How to reproduce:1. Open the attached “PlayerToonShader_Repro” project2. Build and Run the “Main” Scene on Android Expected result: ... Read more
[macOS] No shortcut commands are invoked when pressing the corresponding...
How to reproduce:1. Open a new Unity project2. Press the “⌘ + P” keyboard key combination Expected result: Editors enters into the P... Read more
[Usability] Unity alpha and beta versions are displayed with revision in...
How to reproduce:1. Open a new Unity project2. Observe the Editor’s titlebar Expected result: Only Unity version is displayedActual ... Read more
Warnings about obsolete APIs are thrown when opening the Karting Microga...
To reproduce: Create a new Project with the "Karting Microgame" Template and open it in Unity; Inspect the Console window; Expected ... Read more
The "Dungeon" UI of the "Dungeon Rule Tile" sample shows as "Script" typ...
How to reproduce:1. Open the user’s attached project “Tilemap_23_1_Control.zip“2. In Assets select “Samples/2D Tilemap Extras/3.0.2/... Read more
[HDR] HDR is overexposed using the native screen of the MacBook
Steps to reproduce: Download attached project and open in Unity Build and Run project on a MacBook Observe overexposed HDR output No... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field