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"Timeout while updating assemblies" error when updating DLLs
How to reproduce:1. Open the attached project “DLLerror.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Update DLLs (MISSIM > B... Read more
Burst compilation is taking almost twice longer after upgrading to Burst...
How to reproduce:1. Open the attached project “BurstBug”2. Click Colossal Tools → Build Window3. Click Build under the Build Setting... Read more
"InvalidOperationException: Baking error" when baking a dynamic body wit...
How to reproduce:1. Open the attached project “PhysicsBakingBug.zip”2. Open Scene “TestScene“ (Assets/Scenes)3. Enter Play Mode Expe... Read more
“IndexOutOfRangeException: Index was outside the bounds of the array.” e...
How to reproduce:1. Open the attached user project “Bug Report.zip“2. Open the Memory Profiler (Window>Analysis>Memory Profile... Read more
Particle death is invoked only after trail death when using Particle System
How to reproduce:1. Open the attached project (ParticleDeath.zip)2. Open scene Scenes/SampleScene3. Select the GameObject "Particle ... Read more
Particles are spawning not in the center of a moving GameObject
How to reproduce:1. Open the user's attached project2. Enter the "MAIN SCENE" Scene (Assets > MAIN SCENE)3. Change the Main Camer... Read more
The Line Renderer is inconsistent when the Width is above 0.5 or it's po...
How to reproduce:1. Open the user's attached "LineRenderer.zip" project2. Open the "SampleScene" Scene3. Select the "Line" GameObjec... Read more
Inspector doesn't represent the actual value of unsigned variables when ...
Reproduction steps: Open the attached (UnsignedVariablesTest.zip) project Open the “Assets/Scenes/SampleScene.unity” Scene Enter the... Read more
Opaque Geometry rendered behind Skybox before reaching the Far Clipping ...
Steps to reproduce:1. Open the SampleScene of the attached user's project "T1451496_FarClip.zip"2. In the scene, the Cube is placed ... Read more
AssetRefererenceSprite does not track subobjects properly - the new name...
Steps to reproduce:1. Open the attached user's project "1421933-Customer.zip"2. Select "MyScriptable.asset" within the Editor in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS