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[RawImage] Movie texture isn't stretched onto RawImage and is rendered i...
Steps to reproduce: 1. Open attached project "MovieBugDemonstration.zip" 2. Open scene "BugDemo" 3. Run scene 4. Notice that cube h... Read more
Both VS2015 and MonoDevelop open same script
Script opened from Editor, opens both in VS2015 and Monodevelop. 2. How we can reproduce it using the example you attached This ma... Read more
GenerateID is not allowed to be called during serialization, call it fro...
An error is thrown when opening the project. After opening it, Unity somehow corrupts and starts throwing this error when creating n... Read more
Special symbol is visible in Scene/Game window, but not in Inspector's w...
Steps to reproduce: 1. Open attached project. 2. Load "FontBug" scene. 3. Look at the Game or Scene window. 4. Notice that the spec... Read more
[2DRectMask] After changing state of 2DRectMask scene has to be reloaded...
Steps to reproduce: 1. Open attached project 2. Open scene "2D RectMask Repro" 3. In hierarchy, expand Canvas and select Button 4. ... Read more
Flickering UI and randomly changing sprites when enabling/disabling imag...
Reproduction steps: 1. Open attached project. 2. Open an play "FlickerScene" scene. 3. Notice a flickering UI and randomly changing ... Read more
Substances remain "isProcessing"/"Generating" forever
To reproduce: 1. Open attached project 2. While some substances are still busy processing (the provided in-scene UI will show you) ... Read more
[iOS] Mono does not support a specific security certificate when trying ...
When trying to connect to a server, that uses SHA-256 with RSA Encryption ( 1.2.840.113549.1.1.11 ) signature algorithm with a HTTPS... Read more
[WebGL] Playback speed of looped sounds is faster than non-looped
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Play the scene and pay attention to the playback speed 4. Now... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Directional shadows render only according to first Directional Light when the second Directional Light is the brightest light
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text