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Dllimport Charset works incorrectly in IL2CPP Standalone Player
Steps to reproduce:1. Open user attached project2. In Player Settings, set Mono as Scripting Backend3. Build and run Standalone4. Ob... Read more
Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallo...
To reproduce: 1. Open attached project2. Open SampleScene3. In scene view, select all objects Errors in console appear Repos: 2018.3... Read more
Shader Graph - Created node position is incorrect when using multiple mo...
If you have a specific multiple monitor setup, newly created nodes on the Shader Graph won't be positioned correctly. 1. Use a machi... Read more
[2018.2][GearVR] Oculus HMD device exists, and incorrectly drives button...
Steps to Reproduce1) Run the single scene in the attached reproduction project Expected:Input from the back button is only routed to... Read more
After Unity loads the project it crashes on System.Array:ClearInternal (...
How to reproduce:1. Open user's attached project "ID.zip"2. After the project is loaded wait from 10 to 15 seconds and the project w... Read more
NullReferenceException when clicking "Preview" in Addressables window
To reproduce:1. Open attached project2. Open "Addressable assets" window: Window -> Asset Management -> Addressable Assets3. C... Read more
AssetDatabase.CreateFolder changes name of the folder
Let's say we want to create a folder "Assets/Extensions". If an asset with the name "Assets/ExtensionSomething" (where "Something" c... Read more
Save/Load selection hotkeys sometimes do not work
To reproduce: 1. In a new project, create a cube2. Select the cube and press Ctrl + Alt + 0 to save the selection (the selection is ... Read more
Baking an individual reflection probe does not offer any checkout option...
baking an individual reflection probe does not offer any checkout options from version control instead unity complains about the cor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size