Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
2.0.4-preview.1
Issue ID
1060231
Regression
No
Shader Graph - Created node position is incorrect when using multiple monitors
If you have a specific multiple monitor setup, newly created nodes on the Shader Graph won't be positioned correctly.
1. Use a machine with the following monitor setup in Windows:
- Two Monitors
- The primary monitor on the left, the secondary monitor on the right
2. Install Unity
3. Open the Attached Project
4. Open TestShader in the Shader Graph
5. Make sure the Shader Graph window is positioned on your secondary (right) monitor
6. Create a new node of any type
Result:
The node is created and positioned far to the right of the current mouse position.
Expected Result:
The node is created and positioned over the current mouse position.
Found with Shader Graph version 2.0.4-preview.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
not sure when the fix went it but checked in 4.0.0-preview and wasn't able to reproduce the bug