Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a4
2018.3.0a5
Issue ID
1060229
Regression
Yes
Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate while selecting many objects
To reproduce:
1. Open attached project
2. Open SampleScene
3. In scene view, select all objects
Errors in console appear
Repos: 2018.3.0a4 (09d093d4c7ae)
Doesn't repo: 2018.3.0a3 (0ac1bca97520)
Regressed in: 2018.3.0a4 (09d093d4c7ae)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment