Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a4
2018.3.0a5
Issue ID
1060229
Regression
Yes
Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate while selecting many objects
To reproduce:
1. Open attached project
2. Open SampleScene
3. In scene view, select all objects
Errors in console appear
Repos: 2018.3.0a4 (09d093d4c7ae)
Doesn't repo: 2018.3.0a3 (0ac1bca97520)
Regressed in: 2018.3.0a4 (09d093d4c7ae)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment