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Won't Fix
Votes
0
Found in
Issue ID
1060266
Regression
No
[2018.2][GearVR] Oculus HMD device exists, and incorrectly drives button 1 based on the remote's back button
Steps to Reproduce
1) Run the single scene in the attached reproduction project
Expected:
Input from the back button is only routed to button 6 if the remote is set to left hand or button 7 if the remote is set to right hand. When the back button is pressed, this causes the corresponding Unity button (6 or 7) to be active for a single frame.
There is no "HMD" device joystick
Observed:
Input.GetJoystickNames() reveals an Oculus HMD device. When the back button is pressed on the remote, this device drives button 1. As long as the back button is pressed, Unity button 1 registers as pressed.
Why is matters:
This could drive unwanted input.
Observed in 2018.2.0f2
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Resolution Note (2018.2.X):
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.