Search Issue Tracker

Won't Fix

Votes

0

Found in

Issue ID

1060266

Regression

No

[2018.2][GearVR] Oculus HMD device exists, and incorrectly drives button 1 based on the remote's back button

XR SDK

-

Steps to Reproduce
1) Run the single scene in the attached reproduction project

Expected:
Input from the back button is only routed to button 6 if the remote is set to left hand or button 7 if the remote is set to right hand. When the back button is pressed, this causes the corresponding Unity button (6 or 7) to be active for a single frame.
There is no "HMD" device joystick

Observed:
Input.GetJoystickNames() reveals an Oculus HMD device. When the back button is pressed on the remote, this device drives button 1. As long as the back button is pressed, Unity button 1 registers as pressed.

Why is matters:
This could drive unwanted input.

Observed in 2018.2.0f2

  1. Resolution Note (2018.2.X):

    XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.