Search Issue Tracker
[Terrain] Paint Details tab doesn't show preview icons for prefab detail...
1. What happenedPaint Details tab doesn't show preview icons for 'details' that were created with Prefabs. 2. How we can reproduce i... Read more
[Terrain] Paint Details: Opacity and TargetStrength = 1 gives unexpected...
What happened:Setting up Opacity = 1 and TargetStrength = 1 for Mesh detail produces some strange patterns when painting that onto t... Read more
Collab and Collab History tabs are all greyed out when the updates are s...
Collab and Collab History tabs are completely greyed out. On Mac OS X 10.9, these tabs are always grey and it is not possible to use... Read more
[HLAPI] Having Online and Offline scene setup in NetworkManager override...
Steps to reproduce:1. open scene 'Main'2. enter Play mode Expected: 'Online' and 'Third' scenes loadedActual: overrides all existing... Read more
[HLAPI] Using SceneManager to load a scene after the server start disabl...
Steps to reproduce:1. open attached project2. play scene 'Main' Expected: Online scene has Cube GameObject synced over networkActual... Read more
[HLAPI] locally destroying object with NetworkTransform logs HandleTrans...
Steps to reproduce:1. open attached project2. run two instances3. one as client one as host4. on the host click button '1' sveral ti... Read more
[IL2CPP] InvalidOperationException when using Linq's Queryable.Where
Steps to reproduce: 1. Open attached project2. Open scene "DemoScene" and build it on any platform using IL2CPP scripting backend3. ... Read more
[Rigidbody] Rotation Constraints are lost when creating a prefab with RB
When creating a prefab from a gameobject with rigidbody rotation constraints, the constraint locks are not saved to the prefab and a... Read more
[IL2CPP] IL2CPP build crashes in specific MonoBehaviour
Steps to reproduce: 1. Open attached project2. Build it to any IL2CPP platform3. Run built project4. As soon as scene loads build cr... Read more
[NavMeshAgent] Game object sticks to the obstacles while dragging in the...
Steps to reproduce:1. Open the attached project2. Open the ad.scene.unity scene(Assets -> Adomas work ->ad.scene.unity scene)3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used