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[iOS][Handheld.PlayFullScreenMovie] Movie resets when minimizing and max...
Reproduction steps:1. Download the attached '840951.zip' project.2. Build and play the "1" scene for iOS.3. Wait for movie to start.... Read more
GetHostEntry throws SocketException when machine isn't connected to the ...
Steps to reproduce: 1. Open attached project2. Open scene "default"3. Disconnect machine for the internet4. Run scene and notice soc... Read more
Canvas scaling does not update when scaling Camera in orthographic mode
To reproduce:1. Open the scene2. Change "Size" field in orthographic camera3. Notice how canvas size does not change in Scene view (... Read more
[5.6] Crashes often after baking reflection probes (or other RenderToCub...
Current 5.6/trunk code often has a crash after reflection probes are baked. 1. open attached project with 5.6 (nothing special, just... Read more
Game Objects rotates only on global y-axis while x-axis and z-axis rotat...
Steps to reproduce:1. Open attached project2. Open scene "main"3. Select gameObject "Cube" or create any other object4. Rotate objec... Read more
Create Scene Set throws an error
Create Scene Set throws an error To repro:1. Create project.2. Press Project -> Create -> Scene Set. Actual result: Error in l... Read more
Layout Groups scales its items wrongly if they have custom sprites. UI e...
Reproduction Steps:1. Open attached project2. Notice that there are four panels with Layout Group Components on them3. Notice that B... Read more
SceneManager.UnloadSceneAsync does not unload EventManager and AudioList...
Reproduction steps:1. Open the "bug.zip" project2. Open the "SceneA" scene3. Play the scene4. Press the "Change scene" button-Notice... Read more
Input.GetKeyDown doesn't detect KeyCode.Print and KeyCode.SysReq on Wind...
Input.GetKeyDown doesn't detect KeyCode.Print or KeyCode.SysReq.This code will not work as intended: if (Input.GetKeyDown(KeyCode.Pr... Read more
"Asset Changes" button does not open after updating the local changes
In Collab History, when the current commit is changed to another one, "Asset changes" button does not work as expected. When the but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used