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[HDRP] Black squares are rendered on objects with HDRP when Texture Qual...
How to reproduce:1. Download and open attached project "New Unity Project"2. Open Edit/Project Settings/Quality3. In Inspector set R... Read more
Microphone name look-up no longer returns a device with "Built-In microp...
Steps to reproduce:1. Open QA-supplied project2. Play the Scene ("main")3. Inspect the Console window Expected: Log throws a device ... Read more
[Animation] Animation preview is incorrect when using 'Motion' Root Moti...
To reproduce:1. Open project2. Select 'Debug_Avatar_Ougen_Ani_MoveLeft_BS 1' in the project window -> Rig3. Change Source to Debu... Read more
Cinemachine Collider creates an empty object at the scene origin which c...
How to reproduce:1. Open attached project "New Unity Project.zip" and scene "SampleScene"2. Enter Play mode3. Observe Scene or Game ... Read more
High Resolution Sprites flicker in the Build during an animation
How to reproduce:1. Open the attached project2. Build the project and run it3. Observe the Sprites Expected result: The animations p... Read more
[Android] Splashing screen on android behaves like scale to fit when it ...
To reproduce:1. Download and open attached project2. Make sure that splash screen scaling in player settings is set to scale to fill... Read more
[Backend] Crash when using PrefabUtility.ConnectGameObjectToPrefab in On...
How to reproduce:1. Open user's project2. Open "SpielScene"3. Press Play4. Press "DEV" button in Game View5. Press Play to stop the ... Read more
Collider edit mode disappears when using more than one Inspector
Steps to reproduce:1. Open QA-attached project2. Select GameObject in the Scene, lock one inspector while having another one open3. ... Read more
SetParticles changes the rotation of first few particles when using Quat...
The upwards parameter has to be Vector3.down or Vector3.right.Using Vector3.up, Vector3.left, Vector3.forward, Vector3.back does not... Read more
[Oculus][Android] Multiview depth testing broken
Depth testing is not working properly when the XR stereo rendering mode is set to "Single Pass Multiview or Instanced (Preview)" res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables