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[SRP] Custom SRP doesn't work in the Standalone Build
How to reproduce: 1. Open the repro project attached in comment2. Observe the Game View3. Build the Project and open the Build4. Obs... Read more
[Mac]Multiple instances of Visual Studio are opened when selecting to ed...
How to reproduce:1. In a new Unity project create a Script2. Attach the Script to any GameObject3. Open the Script by double-clickin... Read more
[UI] Cannot copy lighting properties from one Mesh Renderer component to...
Cannot copy lighting properties from one mesh renderer component to another, when you choose to paste component values it does not c... Read more
LayoutUtility.GetPreferredHeight returns unrealistic values when game ob...
Repro steps:1. Open user attached project2. Enter Play Mode and observe the Console3. Exit Play Mode4. Repeat steps 2 and 3 a few ti... Read more
[VR]OpenGL initialization is slow, resulting in a crash due to SteamVR o...
Steps to reproduce:1. Create a new project2. Download the SteamVR package3. Set Graphics API to OpenGLCore4. Open scene "example"5. ... Read more
RaycastAll sometimes misses objects when there is a mesh collider in the...
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Select Leftmost object4. Press "Fire missile"5. Pres... Read more
[Burst] Compiler compilation failure when a job calls UnsafeUtility.IsBl...
To reproduce: 1. Download attached project "ecs-rts.zip" and open in Unity2. Open "SampleScene" scene3. Press Jobs > Burst Inspec... Read more
[Vulkan][LookDev] Editor crashes after closing Look Dev window when HDPR...
How to reproduce:1. Create new project using HDRP template2. Go to Edit -> Project Settings -> Player and under Other settings... Read more
Crash on StreamedBinaryWrite<0>::Transfer<Vector3f> while compiling scri...
How to reproduce:1. Open the attached project2. Open the "default" scene3. Press Play4. Double click on any galaxy5. Double click on... Read more
Custom Surface Shader does not handle Shadow correctly when used from Dr...
Steps to reproduce:1. Open user attached project "DMIIObjects_SurfShader_DebugEnv.zip"2. Load Scene "ReproScene"3. Enter Play Mode4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes