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[WebGL] Bad performance when playing in Safari
Reproduction steps: 1. Open the user's attached project 2. Build and Run for WebGL Expected result: High framerate (60+ FPS) in Pl... Read more
[Backport] [Android] CPU spike occurs on VideoPlayer.DestroyPlayback whe...
Reproduction steps: 1. Open the attached user's project "Video-Repro.zip" 2. Remove the VR Camera rig and disable the Oculus plugin ... Read more
Crash when opening a specific scene
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/HeistBlast/Scene/HeistBlast" scene Expected result: Sce... Read more
SDF Baking causes memory usage to continually rise when entering Play Mode
How to reproduce: 1. Open the user attached "SDF Bake Bug.zip" project 2. Enter Play Mode 3. Open the Activity Monitor 4. Open the "... Read more
[Backport] Script not opening when double-clicking error
Reproduction steps: 1. Open the provided project 2. Open scene 'AndyVersion/Scenes/MainScreen' 3. Enter Play mode 4. Press 'Play gam... Read more
[Fully landed and backported] Crash on scripting_object_get_class when a...
Reproduction steps: 1. Open the user's attached project 2. Build the project Expected result: Build is successful Actual result: Th... Read more
[Backport] Memory Profiler throws object lock exceptions when capturing ...
No description entered in Cloud incident. Read more
[Backport] Unable to modify RWStructuredBuffer elements via indirect dis...
Reproduction steps: 1. Open project "dispatch_indirect_bug.zip" 2. Open Scene "TestScene" 3. Enter Play Mode 4. Observe Game view E... Read more
[Backport] Coroutine with WaitForEndOfFrame() finishes too soon when the...
How to reproduce: 1. Open the attached project "timeRepro" 2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/Sample... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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