Search Issue Tracker
Third Party Issue
Third Party Issue in 2022.2.X
Votes
0
Found in
2019.4.37f1
2020.3.31f1
2021.2.17f1
2022.1.0b13
2022.2.0a8
Issue ID
UUM-1290
Regression
No
[WebGL] Bad performance when playing in Safari
Reproduction steps:
1. Open the user's attached project
2. Build and Run for WebGL
Expected result: High framerate (60+ FPS) in Player
Actual result: Low framerate (~20 FPS) in Player
Reproducible with: 7.7.1 (2019.4.37f1), 10.8.1 (2020.3.31f1), 12.1.6 (2021.2.17f1), 13.1.7 (2022.1.0b13), 14.0.1 (2022.2.0a8)
Notes: - Safari gets ~20 FPS while Chrome gets 60 FPS - Using Unlit Shader gets 60 FPS on Safari
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Resolution Note:
This is an issue with the Safari browser and its performance for WebGL being converted to Metal. We've reported the issue to Apple, and have alerted the other interested WebGL parties external to Unity, but from our side, there's nothing we can do.
Resolution Note (2022.2.X):
This is an issue with the Safari browser and its performance for WebGL being converted to Metal. We've reported the issue to Apple, and have alerted the other interested WebGL parties external to Unity, but from our side, there's nothing we can do.