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Fixed

Unknown (hidden) 2022.2.X

Fixed in 2023.1.0a10

Votes

0

Found in

2022.2.0a11

2023.1.0a1

Issue ID

UUM-1291

Regression

No

Crash when opening a specific scene

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Reproduction steps:
1. Open the user's attached project
2. Open "Assets/HeistBlast/Scene/HeistBlast" scene

Expected result: Scene opens successfully
Actual result: Editor crashes

Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.1.28f1, 2021.2.19f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11

First lines of stacktraces:
0x00007FF66465844C (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007FF664658655 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007FF664658655 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007FF6646583DF (Unity) GameObject::ActivateAwakeRecursively
0x00007FF664658346 (Unity) GameObject::Activate
0x00007FF66384649A (Unity) DanglingComponentManager::ResolveDanglingComponents

0x00007ff67d79694f (Unity) LinkChildrenToParentIfPPtrIsValid
0x00007ff67d798d1d (Unity) MergeAllPrefabInstancesDuringLoad
0x00007ff67c600111 (Unity) LoadSceneOperation::CompleteAwakeSequence
0x00007ff67c600cd0 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor
0x00007ff67c60188b (Unity) LoadSceneOperation::IntegrateMainThread

  1. Resolution Note (2022.2.X):

    The fix landed in 2023.1 but is a change in behaviour that we don't want to backport

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