Search Issue Tracker
Fixed
Fixed in 2021.3.19f1, 2022.2.4f1, 2023.1.0a10
Votes
0
Found in
2022.2.0a11
2023.1.0a1
Issue ID
UUM-1291
Regression
Yes
Crash when opening a specific scene
Reproduction steps:
1. Open the user's attached project
2. Open "Assets/HeistBlast/Scene/HeistBlast" scene
Expected result: Scene opens successfully
Actual result: Editor crashes
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.1.28f1, 2021.2.19f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
First lines of stacktraces:
0x00007FF66465844C (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007FF664658655 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007FF664658655 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007FF6646583DF (Unity) GameObject::ActivateAwakeRecursively
0x00007FF664658346 (Unity) GameObject::Activate
0x00007FF66384649A (Unity) DanglingComponentManager::ResolveDanglingComponents
0x00007ff67d79694f (Unity) LinkChildrenToParentIfPPtrIsValid
0x00007ff67d798d1d (Unity) MergeAllPrefabInstancesDuringLoad
0x00007ff67c600111 (Unity) LoadSceneOperation::CompleteAwakeSequence
0x00007ff67c600cd0 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor
0x00007ff67c60188b (Unity) LoadSceneOperation::IntegrateMainThread
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment