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[Profiler] ArgumentNullException on changing Profiler Hierarchy raw to T...
[Profiler] Error on changing Profiler Hierarchy raw to Timeline To reproduce:1. Create a new project.2. Open Profiler Window.3. Ente... Read more
[Linux][Editor] The Inspector does not take Space bar input.
When the user selects a attribute in the Inspector and presses Space bar, the selected attribute should respond accordingly. For exa... Read more
OpenVR trackpad axes are reported as 0 on the frame they are pressed
Steps to reproduce:1. Download and open the attached project2. Enter Playmode with HTC Vive connected3. Touch the trackpad of the ri... Read more
Indirect intensity slider has no effect on lightprobes in Progressive ba...
Steps to reproduce: 1. Download the attached project and open TestScene01-BakedGI (Assets > Scenes)2. Navigate to the Lighting Se... Read more
The smaller mipmaps will contain garbage when Texture Streaming and Crun...
To reproduce:1. Open the user's attached project2. Make sure all the textures have both Streaming and Compression enabled3. Build an... Read more
Packages, that are imported as dependencies for other packages, are not ...
Steps to reproduce:1. Download and open the attached project2. Open the package manager Expected result: all the packages and their ... Read more
ScrollView goes wacky when adding a Vertical layout group
How to reproduce:1. Open user's project ("ScrollViewLayoutBugReport.zip")2. In the Hierarchy create UI > Scroll View3. Select Scr... Read more
[Terrain] Replace layer option is enabled even when no layer is currentl...
Replace layer option is enabled even when no layer is currently selected Steps to Repro:1. Open attached or create a new project2. H... Read more
Editor exits with return code 0 even with compilation errors when Unity ...
Untiy Editor exits with incorrect return code 0 if there are compilation errors and Editor is launched from the command line in a -b... Read more
UnityEditor.dll introspection fails with AccessDenied exception when loa...
How to reproduce:1. Open user-submitted project in any IDE (UnityEditorAccessDeniedTest.zip)2. Build and run the project3. Observe c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene