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If the canvas camera is a child of the canvas, the canvas will fly away ...
To reproduce:1. Open attached project2. Open "testscene" scene3. Select "Button" GameObject4. Change Scale values of "Button" GameOb... Read more
Overlays have different colors
Overlays have different colors. To reproduce:- Open attached project and launch "test" scene- Open Audio Mixer window- On the channe... Read more
Audio Plugin components can not be dragged up/down in Inspector
Audio Plugin components can not be dragged up/down in Inspector To reproduce:- Open attached project and launch "test" scene- Double... Read more
Rigidbody2D jitters when Instantiating prefabs with other RigidBody2D co...
To reproduce:1. Open attached project2. Open "MyScene" scene3. Play the scene4. "player" GameObject (with Rigidbody2D) jitters when ... Read more
Fader is stuck after selecting a customized component
Fader is stuck after selecting a customized component - please see attached video for details. To reproduce:- Open attached project ... Read more
TextField insertion cursor is not aligned when changing GUIStyle and usi...
To Reproduce:1. Run the attached attached project in 452f1, observe that the cursor is not aligned and to small when editing the tex... Read more
Spikes on device rotation when keyboard is open
To reproduce:1. Open attached project2. Build and run on iOS3. Open keyboard by pressing on input4. Rotate device - notice huge spik... Read more
"Linear" Color Space does not render steroscopic
"Linear" Color Space does not render stereoscopic regardless of the Rendering Path settings. To reproduce:- Open attached project an... Read more
Moving focus from one text field to another hides keyboard sometimes on ...
While having two or more text fields and switching focus between then, android keyboard sometimes will not appear. Pressing home but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing