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[5.5] Batches increase in 5.5 compared to 5.4, various FrameDebugger iss...
To reproduce:1. Open user project2. Open the scene "CH_Level_1_Build"3. Enter Play mode4. Check "Batches" and "SetPass calls" in Gam... Read more
[Android] IL2CPP build crashes with Facebook sdk
Steps to reproduce:1) Download attached project 'Facebook780AndroidIL2CPP.zip' and open in Unity2) Make sure Script Backend is set t... Read more
[Textures] Crash in FreeImage.dll when importing some large (32k x 35k p...
Reproduction steps:1. Open the project in Unity2. Right click on Assets3. Click on Reimport Unity crashes during the process of impo... Read more
[iOS] Build fails with "Apple LLVM 8.0 Error": "no such file or director...
Reproduction steps:1. Open the attached "stripped" project.2. Build and run the "Main" scene for iOS. Actual behavior: 5.3.6p7 - App... Read more
Instantiate / CreatePrefab does not fully deserialize an object before O...
Steps to reproduce:1. Download and open attached project2. Select OriginalObject in the hierarchy window3. Click on any boolean chec... Read more
Client disconnects from host when simulating packet loss
Reproduction steps:1. Download and open attached project2. Build it for Standalone3. Open 2 instances of the game( or 1 and run the ... Read more
Crash when clicking player settings
Steps to reproduce : - open player settings- click something something notice the crash Read more
Assembly-CSharp.dll size changes with code stripping
Assembly-CSharp.dll size changes with code stripping 1. What happenedAssembly-CSharp.dll after code stripping became larger by 512 b... Read more
Changing the tint of an object with Outline should be more obvious
Steps to reproduce : - create an object- set a black material to it for better visibility and notice that it has an orange tint *Not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used