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[2D Platformer Microgame] "MissingReferenceException" is thrown when "Ma...
How to reproduce:1. Create and open a "2D Platformer Microgame" project2. Load Tutorials3. Start "Get Started" Tutorial4. Select "Ma... Read more
Tooltip shown on the Play button is not correct when Editor is resized w...
How to reproduce:1. Create a new Unity project2. Resize the Editor to the possible smallest size3. Try entering the Play Mode Expect... Read more
OnParticleSystemStopped() is not called if the Scene view camera and Gam...
Reproduction steps: Open the attached “ParticleBugProject” project Open the “Test Bug” scene Make sure the Scene view camera does no... Read more
The Animator window is slow when displaying a Blend Tree with many nodes
Reproduction steps:1. Open project “GameKitController-blendTree-test”2. Open the Scene “Objectives System Demo”3. Select GameObject ... Read more
Variant preparation does not show the name of the shader
The progress dialog that is shown while preparing shader variants for compilation does not show the shader being processed. Read more
[2D Platformer Microgame] "Create New Library" in "Color" window is disp...
How to reproduce:1. Open and create a project with the "2D Platformer Microgame" template2. Complete "Get Started" and "Editor basic... Read more
[Windows] Editor doesn't remember the maximized position after reopening...
How to reproduce:1. Create a new project2. Maximize the Editor window3. Reopen the project4. Observe the Editor window Expected resu... Read more
[M1] Unity quits unexpectedly when the project is built for the second t...
Reproduction steps:1. Open the attached project “NCHelloWorld2”2. Build the project3. Build and Run the project again and replace th... Read more
[FBX-SDK] Unity Editor not responding and uses up all the memory while i...
Importing Old FBX files exported with FBX 6.1 (before FBX SDK 2011) and containing multiple animations will grow the memory usage ex... Read more
Exported package when imported is missing assemblies
How to reproduce:1. Create a new project and import the attached “Assets.zip” to the Assets folder2. Select _TectumDGE/TileMaster fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”