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Assigning Material.shader from a worker thread doesn't throw an error in...
Steps to reproduce: 1. Open attached project2. Build and run release (non-developement) build3. Start game and choose "Flat islands"... Read more
Undoing collider edits in scene view makes handles disappear
Steps to Reproduce: 1. Create a new object with any type of Collider (e.g., GameObject -> 3D Object -> Cube)2. Press the Edit ... Read more
Point and Directional light is leaking through the Mesh
Reproduction steps:1. Open the attached project AI Learning.zip;2. Open the BakeTimeTest scene;3. Observe the inside of the Room;4. ... Read more
Unity does not rebuild GUID cache on boot
Steps to reproduce:1. Open the attached project2. Run Unity3. Observe the Output console4. You will the error messages:Timestamps (3... Read more
Player's character stays in game after forced disconnection
Steps to reproduce:1. Open attached project2. Open "World" scene3. "Build and run" development build4. In build click "Server & ... Read more
Parent gameobject's and child gameobject's positions are not synced afte...
Steps to reproduce:1. Download and open attached project2. Build it3. Open 3 instances of the game4. Host the game with one of them5... Read more
InvalidCastException when instantiating a particle system in Corgi Engin...
Steps to reproduce: 1. Open attached project2. Open and play 'Lava' scene3. When enemies approach player, blood particle effects are... Read more
[Avatar] Configuration Mapping error
"GetObject failed..." error when applying mapping with error. In this case, we expect a warning... "File 'UChar' has an invalid Avat... Read more
Non matching Profiler.EndSample (BeginSample and EndSample count must ma...
Steps to reproduce:1. Open the attached project2. Open the ProfilerMismatch.unity scene3. Build the attached project(build for windo... Read more
Re-importing a prefab results in a crash
Steps to reproduce:1. Open attached project (prefabRepro.zip).2. In Project view select prefab named "SongScreen" and try to re-impo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used