Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0b5
Issue ID
837010
Regression
No
Point and Directional light is leaking through the Mesh
Reproduction steps:
1. Open the attached project AI Learning.zip;
2. Open the BakeTimeTest scene;
3. Observe the inside of the Room;
4. Observe the floor of the Room;
5. Notice that the light leaks through the wall, even if it should be blocked off.
Expected results: The walls have to block the light and the room has to be unlit.
Actual results: The lights are leaking through the walls.
Reproduced with: 5.5.0b1, 5.5.0b4, 5.5.0b5 and 5.5.0b6 versions of Unity. Not reproduced with older versions because of the errors in the Console.
Workaround:
1. The directional and point lights' Bias and Normal Bias could be changed to 0;
2. The walls can be duplicated and then set on the different layer, so the light will not affect them.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Ping/Highlight animation pauses playing when a GameObject was selected in the Search window and the Actions context menu is opened
- Audio Clip Volume and Avoid Repeating Last fields values cannot be changed in Audio Random Container window
- Setting a variable in the root selector via an imported USS file in a theme does not work
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component
Add comment