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Shadergraph no longer works with the light weight render pipe
DESCRIPTION Errors and warnings spewed when using the light weight render pipeline, and shadergraph. The shader graph window is inco... Read more
When setting public ParentConstraint source with code, Unity crashes on ...
When trying to set public ParentConstraint source with code, Unity crashes on play mode, if ParentConstraint is static, Unity doesn'... Read more
[iOS] "Hide Mobile Input" Input Field option does not hide the input fie...
Reproduction steps:1. Open the attached project.2. Build and run the 'SampleScene' to iOS.3. Click on the input field. Actual behavi... Read more
Scroll Rect's content's position changed in every frame, causing UI rebu...
To reproduce:1. Open the attached project2. Select the "Content" UI object under Canvas/ScrollRect3. Observe the Rect Transform chan... Read more
[AsmDef] Asset Bundles can't find referenced scripts from Assembly Defin...
Reproduction steps: 1. Open "Test Bundles.zip" Project2. Open "Scene1-Loader" scene3. Enter Play mode4. Notice that the Blue Cube is... Read more
Gaps in neighboring Terrain Tile seams. Potential off by one error when ...
Gaps in seams between neighboring Terrain Tiles appear when altering heightmap values in regions along the seam. Usually occurs when... Read more
Select Window tab resets to Assets when the Scene tab was selected the l...
How to reproduce:1. Select "Main Camera"2. Press circle to select Target Texture3. Press on the Scene tab and close the Select Windo... Read more
Trying to export MINI Unified directory asset freezes Editor
Reproduction steps:1. Open the attached project "ExportPackage.zip";2. Go to Assets -> Export Package. Actual results: the Editor... Read more
[UWP] Network DLL triggers an Exception in UWP IL2CPP build when dealing...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project: Scripting Runtime Version .NET 4.X Equival... Read more
InputTracking.GetNodeName results in null value
Fixes are making their way through our publishing process. This issue will be closed when the fixes are published in a public releas... Read more
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