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0
votes
Fixed

[Editor] [Windows] When changing views, sometimes the incorrect mouse cu...

Windows

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May 11, 2022

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Version/s:

When moving from the resize splitter to the game view, sometimes the resize cursor stays active. This happens very rarely. Repro:Ope... Read more

0
votes
Not Reproducible

[Windows] Unity crashes when stays unfocused for a while

Editor - Other

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Feb 25, 2016

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Version/s: 5.4.0b8

Regression from revious build - Version 5.4.0b7 (b558e46def43)Steps:1. Open Unity with some project2. Switch to another application=... Read more

1
votes
Won't Fix

Incorrect TextMesh bounds cause incorrect frustum culling

UI

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Feb 01, 2017

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Version/s: 5.4.4p2

Steps to reproduce:1. Open the attached project (frustumcullingtextmesh.zip)2. Open the Assets/main.unity scene3. Press play4. You w... Read more

0
votes
Fixed

[IL2CPP] Standalone throws ExecutionEngineException when using generics ...

IL2CPP

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Jan 17, 2020

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Version/s: 2019.3, 2019.3.0f5, 2020.1

How to reproduce:1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip"2. Make sure that Api Compatibility Leve... Read more

0
votes
Fixed

[URP][Mobile][GLES] Player view rendering is duplicated in a grid on Mob...

Package: Scriptable Render Pipeline Universal

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Jan 12, 2022

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Version/s: 13.1.2

Reproduction steps:1. Open attached project and scene "New_Lobby"2. In Build Settings window, Build and Run for Android3. In Editor,... Read more

0
votes
Fixed

"SerializedObject target has been destroyed." is thrown when discarding ...

Package: 2D Animation

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Mar 24, 2022

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Version/s: 8.0.0

How to reproduce:1. Open the attached "case_1413306" project2. Select any SpriteLibraryAsset under "Assets -> Sprite Library" dir... Read more

0
votes
Won't Fix

Visualization baked albedo is broken for rescaled terrains

Progressive Lightmapper

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Aug 30, 2019

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Version/s: 2019.3, 2020.1

If you draw a pattern on a terrain surface and then resize the terrain (using terrain settings), the pattern may be stretched differ... Read more

0
votes
Fixed

Crash in PhysicsManager2D::PreSolve

Physics2D

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Jun 13, 2017

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Version/s: 2017.1.0b9

In Unity 5.6 the PhysicsManager2D is called CollisionListener2D (renamed in 2017.1) How to reproduce:1. Open user provided project2.... Read more

0
votes
Fixed

[HDRP] Maximum Light Count takes into account far distant lights not vis...

Package: Scriptable Render Pipeline HD

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Sep 10, 2019

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Version/s:

Steps to reproduce:1. Open attached project2. Select HDRenderPipelineAsset3. Observe the Lights sections Maximum Punctual on Screen ... Read more

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