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Crash in ShaderVariantCollection::GetShaderKeywordSetForShader when buil...
Reproduction Steps: 1. Import attached project. 2. Build and Run on any platform. (Login and Main scenes need to be included) Resul... Read more
'Assertion failed: m_HandleManager.IsValidHandle (renderer.m_Handle)' er...
To reproduce: 1. Open the project, attached by user (SMR.zip) 2. Open "Repro" scene 3. Enter Play mode 4. Observe console Expected... Read more
Graphics.DrawMeshInstanced doesn't draw anything in build
To reproduce: 1. Open the project, attached by the user (TestInstancing.zip) 2. Open the "SampleScene" scene 3. Enter Play mode 4. ... Read more
Texture becomes lower quality when the texture is downloaded with script
Reproduction steps: 1. Open the attached "(FAV) PROJECTFILE" project 2. Open the "Assets/Scenes/SampleScene 1.unity" scene 3. ... Read more
[WebGL] A MP3 audio clip downloaded through UnityWebRequestMultimedia.Ge...
Steps to reproduce: # Download attached project # Switch platform to "WebGL" and click Build&Run # Open Debug Console in browser ... Read more
Opening Dropdowns freezes Game View when using Fixed Resolution
Reproduction Steps: 1. Import attached project "893585 - DropDown.zip". 2. Open "DropDownTest" scene. 3. Select Game View. 4. Make s... Read more
CPU usage spikes in the Loading.LockPersistentManager when async loading...
How to reproduce: 1. Open the attached "ReproProject.zip" project 2. Open the "Game Streamer Scene" Scene (Assets/NatureManufacture ... Read more
[Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs...
The AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets test is significantly slower than 18.4. Platform Affected - MacOS ... Read more
Text Mesh Pro components inside prefabs remain in the 'Overrides' drop-d...
How to reproduce: 1. Open user-submitted project (NestedPrefabBug) 2. Open the scene 'SampleScene' 3. Select the 'Canvas' GameObject... Read more
Audio is delayed by ~0,5 sec after starting to play it in the Android/iO...
How to reproduce: 1. Open the "IN_45198" project 2. Open the "SampleScene" 3. In the Build Settings "Run Device" dropdown select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes