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[Lighting] 'Bake Direct' job failed with error code: 5
1) Download the attached project2) Open 30HzSample scene3) go to the lighting window and press bake4) observe the repeating error me... Read more
OnAfterDeserialize is not called when Prefabs are instantiated using Ins...
How to reproduce:1. Open the attached “IN-72997” project2. Open the “SampleScene”3. Select the “Test” GameObject in the Hierarchy4. ... Read more
FileSystemWatcher not implemented on .NET 4.x with .NET Standard 2.0 only
Steps to reproduce:1. Open user attached project2. Build & Run the project with development build checked3. Observe the "NotImpl... Read more
[XR][Vulkan] Graphical artifacts appear when Development build, FMOD plu...
Steps to reproduce:1. Open the attached user's project "fmod-rendergraph-bug-master.zip"2. Switch to Android and open "Assets/Scenes... Read more
High CPU usage and slow editor performance while the Profiler with Deep ...
Steps to reproduce:1. Open the user's submitted project2. Open scene "DebugScene" under Assets/__Test3. Open the Profiler with enabl... Read more
Video player doesn't play when building on Windows for OSX
Steps to reproduce:1. Open user attached project on Windows2. Build for OSX, x86_64 Architecture (Don't build for x86, it is confirm... Read more
Occlusion Culling does not cull shadow casters
To reproduce:1. Open provided project2. Open Assets/Scene/Scene.unity3. Open Windows/Occlusion Culling and switch to the Visualizati... Read more
[Android] Particles not rendered in the Player on some Android devices w...
How to reproduce:1. Open the “IN-71101” project2. In the Build Settings “Run Device” dropdown, select the desired device3. Add the “... Read more
WASM runtime error: integer overflow/unrepresentable
-e: when running attached scene in WASM it will fail with an error about integer overflow--works when loading asm build -repro:--get... Read more
Unable to find a corresponding location while using Partial classes/meth...
Reproduction steps: 1. Open "Test Project.zip" project and "SampleScene" scene2. Open "TestClass.Partial" in VS3. In Line 9 add a Br... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
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- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes