Search Issue Tracker
Scene / Game view render malfunction after switch back from GI previews
Switching back from GI Scene Preview modes corrupts the scene/game view (ghosting effect) Read more
NavMeshAgent jitters while moving through nav mesh
Steps to reproduce: 1. Open attached project2. Run scene and notice how "Actor" agent jitters while moving on NavMesh Note: This pro... Read more
[Linux Editor] Maximize on play doesn't expand the Game window
When 'Maximize on Play' is checked, the game view doesn't expand when play mode is entered. Steps to reproduce:1) Create and open a ... Read more
Stream WAV does not play on the iPhone5 with iOS10
To reproduce:1. Open attached project2. Build to iOS and run3. Press "Play"Notice that music doesn't start playing, and this error a... Read more
Host becomes invisible on other clients after one of the clients disconn...
Check the Edit for attached files Reproduction steps: 1. Open the attached project in Unity ((case_86170-NewTest.rar)2. Open two ins... Read more
Multiple object selection in the Scene view only selects previously filt...
(Check the attached *.gif file to see the bug) Reproduction steps:1. Open the attached project2. Navigate to Assets3. Open the scene... Read more
[Android] Segmentation fault while loading a scene inside of an asset bu...
Steps to reproduce:1) Download attached project 'SceneLoadingCrash.zip' and open in Unity2) Switch platform to Android3) Make sure D... Read more
[Regression][Editor] Two separate brushes are rendered after adding seco...
Steps to repro: 1. Open Unity;2. Create new project;3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);4. In the T... Read more
[Canvas][RenderCamera] Shadows doesn't render on mobile devices
Reproduction steps:1. Open the attached project(Assets folder only, put it into another folder).2. Play the "BadUIShadow" scene in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used