Search Issue Tracker
Fixed in 5.6.0
Votes
4
Found in
5.5.0xb2
Issue ID
836527
Regression
Yes
[Linux Editor] Maximize on play doesn't expand the Game window
When 'Maximize on Play' is checked, the game view doesn't expand when play mode is entered.
Steps to reproduce:
1) Create and open a new project.
2) Open Game tab.
3) Check 'Maximize on Play'.
4) Press Play.
The game window doesn't expand to fit the screen.
Reproduced on:
Version 5.6.0a1 (f8f4f180bdd9)
Tue, 27 Sep 2016 14:21:14 GMT
Branch: trunk
5.5.0xb5, 5.5.0xb2, 5.4.1f1
Did not reproduce:
5.4.0f3, 5.3.6f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when initializing Vuplex WebView while entering the Play Mode
- Crash on FindSurface when adding a custom Renderer Feature to a 2D Renderer Data Asset
- [Android] [Vulkan] [UI Toolkit] Application crashes when the device is rotated when it has UI Toolkit TextField on Vulkan devices
- Crash on DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate when opening a specific project
- Crash on memset_repstos when pressing a UI button while in Play Mode
mutant_nz
Nov 27, 2016 07:03
I've experienced this issue after upgrading to 5.5.0xb5. Just a note: maximize on play *sometimes* works, usually the first one or two times after starting up Unity (although not every time).
Also, as a workaround, you can manually maximize the game tab (right click the tab, and select maximize).