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Depth Texture - Scene goes black and throws error
To reproduce: Open URP Asset; Enable, then disable Depth Texture Note: can’t reproduce the second time, but leaving the error here, ... Read more
[macOS] Removal of Fullscreen Playmode broke Mac menu bar shortcuts
The PR [https://github.cds.internal.unity3d.com/unity/unity/pull/15107] has a typo when reverting code:The change fromif (flags != 0... Read more
Prefab modification is not detected when adding a new array element
How to reproduce:1. Open the user’s attached “Prefab Change Detection But.zip” project2. Add “Prefab” Prefab to the Hierarchy and ob... Read more
“Request #3 EXCEPTION! message: The operation has timed out” error appe...
How to reproduce:1. Open the user’s attached “WebTest.zip” project2. Enter Play Mode, wait some time, and observe the Console window... Read more
“Camera Fade” block disappears but remains applied when “Sample Mode” is...
Steps to reproduce:1. Open the “Unity_Bugs-2” project2. Open the “Unity_Bug” Scene (Assets → Scenes)3. Open “Waterfall_Particles_Bot... Read more
W (input to move forward) does not work
Steps to reproduce:1. Open the “2D Racing Game” project2. Build And Run in WebGL/Windows3. Wait for the timer to end4. Press W (to m... Read more
Static batching doesn't work when the shader uses unity_ProbeVolumeParams
Reproduction steps:1. Open the attached project “StaticBatchDraw”2. Open “Assets/Scenes/SampleScene” Scene3. Open “Packages/Owlcat.V... Read more
[M1] Objects become grey when entering Play Mode if URP “Rendering Path”...
How to reproduce:1. Open the user’s attached “urp-clean-2021-3-10.zip” project2. Select “UniversalRenderer.asset” (Assets > Setti... Read more
Input System Action execution order is determined by the order of Bindin...
How to reproduce: Open the attached project “IN-23357.zip“ Open the “SampleScene” Scene Enter the Play mode Press the “Spacebar“ key... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS