Search Issue Tracker
Fixed
Fixed in 2022.2.8f1
Votes
0
Found in
2022.1.23f1
2022.2.0a15
Issue ID
UUM-21743
Regression
Yes
“Camera Fade” block disappears but remains applied when “Sample Mode” is set to “Over Life”
Steps to reproduce:
1. Open the “Unity_Bugs-2” project
2. Open the “Unity_Bug” Scene (Assets → Scenes)
3. Open “Waterfall_Particles_Bottom_vfx” (Assets → VFX)
4. Notice the particles in the Scene view
5. Set Color Custom → Sample Mode → Custom
6. Uncheck the Camera Fade (Alpha)
7. Set Color Custom → Sample Mode → Over Life
Expected result: The “Camera Fade” block’s parameters can be changed
Actual result: The “Camera Fade” block disappears, and its parameters cannot be changed, but it has an impact on how particles look
Reproducible with: 13.1.8 (2022.1.13f1, 2022.1.23f1), 14.0.3 (2022.2.0a15)
Not reproducible with: 10.10.1 (2020.3.41f1), 12.1.8 (2021.3.14f1), 13.1.8 (2022.1.12f1), 14.0.3 (2022.2.0a16, 2022.2.0b16), 15.0.1 (2023.1.0a20)
Reproduced on: macOS Monterey 12.5.1 (Intel)
Note: It also applies in the Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment