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Fixed
Fixed in 2023.1.0a26
Votes
0
Found in
2023.1.0a24
Issue ID
UUM-21735
Regression
Yes
[macOS] Removal of Fullscreen Playmode broke Mac menu bar shortcuts
The PR [https://github.cds.internal.unity3d.com/unity/unity/pull/15107] has a typo when reverting code:
The change from
if (flags != 0)
to
if (flags != NSCommandKeyMask)
in the file GUIRenderView.mm should not have been done. It paves over another fix.
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Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Resolution Note (fix version 2023.1.0a26):
Menubar keyboard shortcuts now work in macOS as intended.