Search Issue Tracker
Fixed
Fixed in 2023.1.0b7
Votes
0
Found in
2021.3.15f1
2022.2.2f1
2023.1.0a24
2023.2.0a1
2023.3.0a3
Issue ID
UUM-21744
Regression
No
[M1] Objects become grey when entering Play Mode if URP “Rendering Path” is set to “Deferred” and “Native Renderpass” is enabled
How to reproduce:
1. Open the user’s attached “urp-clean-2021-3-10.zip” project
2. Select “UniversalRenderer.asset” (Assets > Settings > UniversalRenderer)
3. In the Inspector set “Rendering Path” to “Deferred” and enable “Native RenderPass”
4. Observe the Game view
Expected result: GameObjects colors haven’t changed
Actual result: GameObjects are grey
Reproducible with: 12.1.8 (2021.3.15f1), 14.0.4 (2022.2.2f1), 15.0.2 (2023.1.0a24)
Could not test with: 10.10.1 (2020.3.42f1) (no “Rendering Path” setting)
Reproduced on: macOS 12.4 Beta (M1)
Not reproduced on:
macOS 12.4 (Intel)
Windows
Notes:
- Reproducible in the Editor and in the Standalone macOS Player
- Not reproducible with “Forward” and “Forward+” Rendering Paths
- Not reproducible in the Scene window
- Colors revert to normal when reproducing the issue in the Game window then opening the Scene window and switching back to the Game window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
Resolution Note (fix version 2023.1.0b7):
Fixed in: 2023.1.0b7