Search Issue Tracker
CPU spikes in Overhead
To reproduce:1. Open attached project2. Run Scene3. Open Profiler4. Observe "Overhead" spikes in CPU usage Reproducible: 5.3.6p6, 5.... Read more
[Tizen] Failing to discover a deployment target results in a poor error
[Tizen] Failing to discover a deployment target results in a poor error 1. What happened Failing to discover a deployment target res... Read more
[iOS] iPad splash screen uses the previous build's splash screen
To reproduce:1. Open attached project2. Build to iOS3. Run on an appropriate device4. Change the splash screen for iPad5. Build it a... Read more
Script debugging causes iOS build to fail on Windows with Mono2x.
Cross compilation job Assembly-CSharp-firstpass.dll failed is the error message user will get while trying to build for iOS on windo... Read more
Null reference on empty NetworkBehaviour.Awake method
To reproduce:1. Open attached project2. Open the scene "OfflineScene"3. Play it4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.4f1, ... Read more
[GearVR] Application.CaptureScreenshot saves black image
Steps to reproduce: 1) Download attached project 'case_794736-ScreenShotPizzas.zip' and open in UnityNote: Make sure you downloaded ... Read more
Android HDR pixel format problem
On Android the attached Graphics Test fails to read pixels from ARGBFloat RT, perform math to drive color component values into HDR ... Read more
Game sounds are not muted while Unity Ad is playing
To reproduce:1. Open attached project2. Press "Refresh access" in Services tab3. Play the scene "UnityAdsExample.unity"4. Wait until... Read more
GUIView::OnInputEvent editor crash caused by assets that interfere betwe...
Repro steps:1. Open "BossWaveReborn.zip" project Stack trace: GUIView::OnInputEvent Note: Crash caused by "Rainbow Folders" and "Mar... Read more
DownloadHandlerAssetBundle.isDone is never set to true
To reproduce:1. Open attached project2. Play the scene "Main"3. Press the button "HANDLER_ISDONE"Notice that the console prints that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used