Search Issue Tracker
RaycastCommand performance is much slower in Linux compared to Windows
To reproduce:1) Open attached project and scene2) Have profiler ready3) Play the scene Expected: Same performance by both OS'esActua... Read more
[IL2CPP] Runtime for System.Diagnostics.Process is not implemented which...
Steps to reproduce:1. Open user attached project2. Build and run3. Observe an exception when 'Process' is called Reproduced on: 2017... Read more
[iOS][.NET4.6] Exception in System.Reflection.MonoProperty::StaticGetter...
To reproduce:1. Open project2. Make sure that Scripting runtime is set to .NET 4.63. Build and run on iOS device Expected: project w... Read more
[UI] CanvasGroup Interactable field value is not applied on element crea...
To reproduce:1. Open any project2. Create a UI panel named "GroupParent" and add CanvasGroup component3. Uncheck the CanvasGroup Int... Read more
Editor crashes when converting Legacy render pipeline to LWRP
Reproduction steps:1. Download user's project and open in Unity2. Go to Edit -> Project Settings -> Graphics3. Set Scriptable ... Read more
Memory leak when remotely profiling
To reproduce:1) Create a new project on Windows2) Build it for a Standalone platform as a development build3) Launch it on a differe... Read more
[Mixed Reality] Controllers are never detected when launching with Mixed...
Steps to reproduce:1. Download attached project2. Switch platform to UWP and build the project.3. Make sure you have the Portal clos... Read more
Blackboard disappears from a Shader Graph editor window if Shader Graph ...
How to reproduce:1. Open the attached Unity project.2. Open "New Shader Graph".3. Resize shader graph's editor window. Expected resu... Read more
Shader LOD doesn't work if shader is used in Blit()
Steps:1. Open attached project in comment2. Open repro scene, hit play3. Click on the 2 buttons on the left, which sets the maximum ... Read more
Object reflection is not set when using custom reflection
Reproduced on:1. Download user's project and open in Unity2. Open scene "SceneTest" and observe the objects3. Open scene "SceneTest ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open