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Shader Graph - Property name stays highlighted when property instance is...
When you delete an instance of a property on a shader graph, the name of the property will stay highlighted on the blackboard. 1. I... Read more
[CPU PLM] Editor throws "OpenRL reported error code 502" errors while ba...
Steps to reproduce: 1. Download SephoraChristmas project 2. Additively load SephoraForest-Environment and SephoraForest-Lighting sc... Read more
[Hybrid Renderer] Editor crashes when trying to render a tile that was a...
How to reproduce: 1. Open user's attached project 2. Select "Auto Tilemap" GO inside the Hierarchy 3. Click "Open Palette" inside In... Read more
Assets created via Assets menu become missing from Prefabs when the Pref...
How to reproduce: 1. Open the attached project ("case_1140704") 2. Go to Window->Package Manager 3. Press the "Add package from disk... Read more
[iOS] [Input Keyboard] Part of "Done" and "Cancel" buttons are replaced ...
Reproduction steps: 1. Open and build the attached project to iOS. 2. Open Xcode project. 3. Select the "Info" tab or open the "Info... Read more
Progressive GPU Lightmapper yields different results than Progressive CP...
Steps to reproduce: 1. Open original project "GIBug.zip" 2. Open and compare test_cpu and test_gpu scenes Expected result: Both sce... Read more
Lighting is changing on mouse movement when scene light is toggled off i...
How to reproduce: 1. Open the attached project 2. Go to Scene tab and change view position by holding pressed left-click in mouse an... Read more
Editor crashes on GetComponentsImplementation when opening a Scene
How to reproduce: 1. Extract and open the attached project "Avio.zip" 2. Open the Scene "3_SceneComponent" -- Editor crashes Crashe... Read more
Preview window is black when displaying Transform Node
Reproduction steps: 1. Open the attached Project inside of "ShaderGraph_TransformNode_Bug.zip" 2. Double-click on TangentSpaceOutput... Read more
Changes made to prefabs are not saved when using Atavism package
How to reproduce: 1. Open the attached "Unity2018_3_PrefabsIssue.zip" project 2. Go to Project tab and open 'GameObject' prefab in P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes