Search Issue Tracker
[GraphicsAPI] Shaders do not reimport when switching from an API where t...
When switching from GLCore to OpenGL2 and some shader functionality doesn’t work, switching back to GLCore won’t make the shader wor... Read more
[ImageEffects] DoF creates "ghosting" on objects within focal range when...
DoF creates "ghosting" on objects within focal range when against dark background. Repro Steps: 1) Open attached project and scene... Read more
Scripts are missing on gameobjects after refactoring class name in MonoD...
- Add a script and attach it to any gameobject on the scene - Open this script in MonoDevelop - Refactor class name in the script to... Read more
[Standalone] Long delay when switching scenes in standalone build
Reproduction steps: 1. Open attached Unity project. 2. Open and play "Scenes > MainMenu" scene. 3. Click Start Game (Bolt). 4. Noti... Read more
[OSX] Screen.SetResolution allows all resolutions
Info: Screen.SetResolution doesn't restrict resolutions, for example it allows resolution 0x0 (That is useless, unless you really wa... Read more
[Shuriken] Changing Fixed Timestep in the TimeManager affects Particle S...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: Examples 3. Select particle system in Hierarchy and sim... Read more
[Linux] controller mapping not matching other platforms
-e: see title, 360 controller mapping is different from windows standalone and editor -repro: --open attached project on windows --... Read more
When Auto Graphics API is enabled models aren't shown on Android device ...
Reproduction steps: 1. Open the attached project (ReproProject.zip) 2. Build and run the project on Android device with Adreno 3. No... Read more
[Android] Objects lit by GI have strange lines on them only on Samsung G...
Objects lit by GI have strange lines on them only on Samsung Galaxy S III Mini VE with Vivante GC1000 Read more
[Android] Reflection probe is blurry on GLES 2 devices
Reflection probe data is blurry on GLES 2 devices Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Property offset falls outside of range for type in GetPropertyData” errors are thrown when using MaterialPropertyBlock.CopySHCoefficientArraysFrom
- Texture 2D reference links to missing documentation
- [Search] Help (?) does not work as a Search Filter
- Quest apps lose head and controller tracking
- Double separation lines are present in a kebab dropdown menu