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[AudioMixer] two different names for unexposing parameter
-e: the same functionality is named "delete" and "unexpose" while it should rather be the same in all places -repro:--open audio mix... Read more
Frame debugger does not handle render plugins
To reproduce:1. Open the unity render plugin demo ( http://docs.unity3d.com/uploads/Examples/RenderingPluginExample45.zip) with a 32... Read more
x86_64 build has wrong file ending
-e: 64bit build end on x86 instead of x86_64, file itself is still correct though -repro:--make 64bit linux build--NOTICE wrong file... Read more
Serialized members of reference type are null until "poked" to serialize
To reproduce:1. Open attached project. It contains a script that contains a few different serialized members2. Attach the script to ... Read more
InputField cursor position doesn't respect Text vertical alignment
Steps to reproduce:1. Open the attached project and the scene2. Press play3. Click on the white box4. Observe that cursor position d... Read more
exluded resolution aspect ratios shown in linux screen selector
-e: see title -repro:--open player settings--uncheck several aspect ratios under "Resolution and Presentation" options--build for Li... Read more
Selecting a prefab in project view throws Array index is out
To reproduce:1. Open attached project2. Select Cloth prefab in project viewExpected result: The prefab gets selectedActual result: T... Read more
GameObject highlight in Hierarchy looks broken
See attached image for badly looking GameObject highlight To repro: 1. Create a C# script with the following code:Code (CSharp): usi... Read more
Asset store rendering problems with DX11 on certain graphics cards
In 4.5 the editor runs with DX11 by default which causes rendering issues for the asset store on certain graphics cards graphic card... Read more
Font texture not available in Texture Selection window
- Open attached project and select the New Material asset- Click on the Texture slot in the material to pick a texture Notice that t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects