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Not Reproducible
Votes
7
Found in
4.5.1p1
Issue ID
613684
Regression
Yes
GameObject highlight in Hierarchy looks broken
See attached image for badly looking GameObject highlight
To repro:
1. Create a C# script with the following code:
Code (CSharp):
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour
{
public GameObject Cube;
}
2. Attach this script to Main Camera
3. Create a cube via GameObject -> Create other -> Cube
4. Select Main Camera,assign the variable "Cube" with the created GameObject.
5. Click on the variable in the inspector tab (see Click.PNG,I have highlighted a zone where to click).
6. Take a look at hierarchy.
Regression from Unity 4.3.
Comments (3)
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adbourdages
Aug 23, 2014 17:51
Another issue with the same problem is marked as "Solved" for 4.5.3, but it is not true. Hugely annoying. I'm voting for this.
Infernno
Jul 14, 2014 07:56
They partially fixed this bug,sometimes GameObject highlight in Hierarchy is still broken.
LasseWestmark
Jul 10, 2014 07:21
I have this same problem (I assume, I can't see your uploaded PNG).
I have this problem in conjunction with a bug where renaming in the hierarchy looks weird, where the old name is still shown on top of the new name while you are writing making it hard to read what you write.
Also when I click an asset (like your NewBehaviourScript) on a gameobject, the highlighting in the project view doesn't work properly. if the script is in a folder which is open it works as intended, but if the folder is closed then nothing happens.
I'm using the old layout (single collumn), but the problem is also present in the new layout.