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[tvOS] [Game Center] Social.ShowAchievementsUI() doesn't work anymore af...
How to reproduce:1. Build the attached project for tvOS2. Build & Run the app to Apple TV via Xcode3. Wait till Game Center dash... Read more
[macOS] Frame Debugger causes Game and Frame Debugger windows to flicker...
How to reproduce:1. Open the "Repro.zip" project2. Open the "SampleScene" scene3. Window > Analysis > Frame Debugger4. Enable ... Read more
[iOS] Screen orientation is not correct after change orientation via scr...
The screen orientation is not correct after change orientation via script, lock iPhone screen and unlock iPhone screen, then screen ... Read more
Cache Server Default IP address field's input is cropped
How to reproduce:1. Create a new project2. Edit > Preferences > Cache Server (global)3. Enter 'g' key in Default IP address fi... Read more
Generated Visual Studio Solution file throws an error when project name ...
How to reproduce:1. Create a new project containing "^" symbol2. Open Build Settings window (File->Build Settings...)3. In Build ... Read more
Asset will return null even if that Asset exists when calling Resources....
How to reproduce:1. Open the attached project in editor.2. Notice the error log "EditorInit could not get the TestScriptable asset" ... Read more
[ESC] In Entity Inspector window Drop-Down arrow doesn't work for 'Used ...
Steps to reproduce:1. Download 1187032_repro.zip and open "SamepleScene" scene2. Open Entity Debugger3. Enter play mode4. Select Ent... Read more
Addressables Does Not Support Mac-Mono
How to reproduce:1. Open attached project ("AddressablesBug.zip")2. Open "Sample Scene"3. Build Addressables Asset via Window > A... Read more
[HDRP] Shadows are not rendered in the Game View when using certain Game...
How to reproduce:1. Open User's attached "high Test.zip" project2. Load "bug" scene3. Observe both Scene View and Game View Expected... Read more
[2D] CompositeCollider2D doesn't generate correct shape when Geometry Ty...
How to reproduce:1. Open the attached 'TilemapCompositeColliderBug.zip' project2. Select 'Composite' GameObject in the Hierarchy3. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument