Search Issue Tracker

Won't Fix



Found in [Package]

1.1.5, 1.2.4

Issue ID




Addressables Does Not Support Mac-Mono

Package: Addressables


How to reproduce:
1. Open attached project ("")
2. Open "Sample Scene"
3. Build Addressables Asset via Window > Asset Management > Addressables > Build > Build Player Content
4. Use Build > BUG REPRO menu
5. Open Project Folder > Versions > Windows > Fa****.exe
~ Inspect output_log.txt in LocalLow > Abra*** > AddressableBuildBug, it says "Addressable loaded" ~
6. Switch platform to OSX
7. Build Addressables Asset
8. Use Build > BUG REPRO menu
9. Open before mentioned .exe from the same Windows folder
~ Inspect output_log.txt in LocalLow, it says: ~
" (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Exception encountered in operation UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain<TextAsset,IResourceLocator>: ChainOperation of Type: UnityEngine.TextAsset failed because dependent operation failed
Dependency Exception

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NullReferenceException: Object reference not set to an instance of an object
at LocalisationManager+<LoadSupportedLanguages>d__10.MoveNext () [0x0005f] in <effe8c3f99fb415a854743c4aa5f223e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <883f8ae328204c6d92119e8df47d79f6>:0 "

Expected result: Addressables load up after switching platform
Actual result: Addressables break when you build them after switching platform

Reproducible with - 2020.1.0a6, 2019.3.0b5, 2019.2.7f2, 2018.4.10f1 (Addressables 1.1.5 - 1.2.4)
Could not test with - 2017.4.32f1 (No packman)

  1. Resolution Note:

    Due to other priorities, we will not be addressing this issue.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.