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[XR][Multiview] Reflections are rendered the same in both eyes
Repro steps: 1. Open QA attached project repro_1260736 2. Build and Run on Quest 3. Notice the same view is rendered in both eyes A... Read more
Framerate stuttering after minimizing and maximizing editor
Does not happen in 2020.2.0a15. Happens in both Shadergraph and VFX graph. Repro steps: 1. Use a project with Universal RP 8.1.0 2.... Read more
[Asset Bundles] AssetBundle with a Sprite Atlas Variant has a dependency...
Repro steps: 1. Open attached project 2. Main Menu -> Android -> Build Bundles 3. Go to Project folder -> Asset Bundles Actual: The... Read more
InvalidCastException: Invalid variable binding in generated mode
When running the attached project in the generated mode player I get the following error. {code:java} InvalidCastException: Invalid ... Read more
Bolt 2 - Errors when using projects created with setup.bat.
On opening a project created using the setup.bat files the following errors are present in the console before installation of Bolt. ... Read more
Graph debug feels hidden and frustrating to enable
In Bolt 1 an animated flow of debugging information through each node was visible by default. In Bolt 2 this is turned off by defau... Read more
Folders are opening when trying to open them from Editor
How to reproduce: 1. Open the attached "Repro" project 2. In Project Window select the "Test" folder -> Mouse right-click -> Open E... Read more
Editor crashes when baking lights on static GameObjects if more than 2m ...
How to reproduce: 1. Open the attached project "bakingBug.zip" 2. Open "SampleScene" Scene 3. In the Menu bar, go to Edit > Preferen... Read more
Package Manager fails to download LFS files from Git repository when the...
How to reproduce: 1. Make sure that Git and Git LFS are installed 2. Open the attached "1256330 repro" project 3. Open the Packages ... Read more
Custom Playable Assets aren't opened in Animation window when opening th...
How to reproduce: 1. Open the attached project (timeline bug.zip) 2. In the Project window double-click the 'GOTimeline' Asset to op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player