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[Shuriken] Size over lifetime works only for X axis when 3D start size i...
Steps to reproduce: 1. Download and import attached project. 2. Open scene main. 3. Press play or simulate particle system in edito... Read more
Navmesh is stripped when building to iOS
How to reproduce: 1. Open attached project 2. Select scene SampleScenes/Scenes/CharacterThirdPersonAI.unity in the project window 3... Read more
"Constant Physical Size" option does not produce consistent/accurate res...
How to reproduce: 1. Open attached project 2. Open scene Scene.unity - Note how the square which says '2cm' in the bottom right co... Read more
[Android] [IL2CPP]App crashes while serializing jagged array using JSON ...
To reproduce: 1) Open attached project and "JSONTests" scene 2) Make sure Scripting Backend is set to IL2CPP in Player Settings 3) B... Read more
[SkinnedMeshRenderer] Incorrect bounds when 'Update When Offscreen' is c...
Reproduction steps: 1) Open users attached project 2) Open "Hub_BugTest" scene 3) Find "EV_Rig:EV_High" object in hierarchy (All Hub... Read more
[Shaders][5.4 regression] UnityCg.cginc - _Object2World compile error (s...
_Object2World compile error in Unity-chan models pack. 5.3 works, 5.4 does not. Read more
[Shuriken] [TextureSheetAnimation] [FrameOverTime] All the frames are re...
Reproduction steps: 1. Open attached project. 2. Open "birds" scene and select "lobby_birds_prefab" game object. 3. Notice that "Tex... Read more
[DeveloperAnalytics] UserID is set to "anonymous" for signed in user
For same session UserID is send as 'anonymous' and ID for signed in user. To repro: 0. The issue is floating, so you'll need to try... Read more
[WSA] Assembly converter fails when building for Universal 10 platform
Getting error when buildig to WSA Universal 10 paltform: UnityException: Failed to run assembly converter with command -metadata=0 ... Read more
[Directional Specular] Directional Specular map has artefacts where diff...
How to reproduce: 1. Open attached project (test.zip) 2. Open scene test.unity - Note how the light intersections produce outstand... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled