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Texture inspector UI loads twice
The UI loads again after modifying a script. 1.Add a script and a texture to a new project; or use the provided project2.Open the te... Read more
Scripts cannot be opened if the Unity folder contains a comma in the name
Steps to reproduce : - rename the Unity install folder to something like "Unity 5,3"- create a new project- create a C# script- doub... Read more
[DX9] Huge performance spikes when the main camera is selected while in ...
Steps to reproduce:1. Download project from provided link and open it2. Open "ChrisTest" scene3. Open profiler4. Start play mode5. M... Read more
[VR] Motion Blur image effect shows black bars on sides in non-single pa...
The motion blur image effect renders semi-transparent black bars on the sides of each view in non-single pass stereo rendering. Atta... Read more
Error message on discover attempt emulator
Error message on discover attempt emulator 1. What happened This only occurs on OSX. The error generated is shown below (from Consol... Read more
Mac 32 architecture standalone IAP runtime Bug
When trying to initialise at runtime Unity IAP in a 32 architecture with a Mac; Unity's IAP crashes. A workaround for this issue is ... Read more
huge UI objects when Canvas render mode is "Screen Space - Camera"
Steps to reproduce (or watch attached gif):1. Create a new Unity project2. Add Canvas3. Set Canvas render mode to Screen Space - Cam... Read more
Unity throws "iterator==end" error when reading serialized file metadata...
Steps to reproduce:1. Open attached project-Error appears Results: reading serialized file metadata after loading a scene throws "it... Read more
Canvas Scaler doesn't scale Z axis when Canvas render mode is set to "Sc...
Steps to reproduce (or watch attached gif): 1. Open attached project2. Open "ReproScene" scene3. Select "Canvas" in the Hierarchy4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used