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Memory Used Total is 4GB (in 4.5 it was only 100mb)
To reproduce:1. Open attached project2. Open Untitled scene3. Enter play mode4. Observe used memory in the Profiler Read more
If you upgrade a project with Navigation agent Max Slope set to >60 you ...
To reproduce:1. Open the project from case 6018872. Open navigation window3. Open Bake settingsExpected result: Max Slope either res... Read more
[WP8] loading shaders takes a long time
To reproduce:1. Open attached project (in an edit below).2. Two buttons, to load fast scene (uses one shader) and slow scene (uses 6... Read more
A sprite does not render
To reproduce:1. Open attached project2. Drag in Ship or ShipSprite into the sceneExpected result: Sprite showsActual result it does not Read more
Hierarchy with a lot of gameobjects causes editor lag
To reproduce:1. Open attached project2. Open scene testlag. It contains a lot of gameobjects3. Open up a few hierarchy windows (or u... Read more
Cannot call set_Enabled from UnityEvent in the inspector
To reproduce:1. Create a uGUI button2. Create a new On Click event3. Set the camera as the object4. Select the functions > Behavi... Read more
TouchScreenKeyboard documentation does not mention support for WP8
It should mention that WP8 also supports this. http://docs.unity3d.com/ScriptReference/TouchScreenKeyboard.html Read more
GUIText doesn't show Unicode text
Reproduction steps:1. Open the attached project and the scene2. Press play3. Observe that GUIText doesn't show Unicode text: http://... Read more
Avatar Masks are not detected as a dependency
To reproduce:1. Open attached project. It contains a prefab that uses the avatar mask "Firing Mask"2. Select the Player prefab. Righ... Read more
Crash when importing the Tropical Nature Pack
Steps to reproduce : - create a new project and open the Asset Store- import the Tropical Nature Pack and Unity will crash *Note :Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used