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[ReflectionProbes][HDRP] Default reflection probe is not disabled during...
In HDRP, default reflection probe is not disabled during the first iteration of reflection probe rendering. It is expected that the ... Read more
[2018.2] [OSX] Opening script in editor opens multiple instances of Visu...
To reproduce:1. Create a new project2. Add new c# script to project3. Click to open a newly created script Expected: one instance of... Read more
Black Squares on Terrain Heightmap after baking with lightmaps
There are visible black texels on some charts of the terrain after baking with lightmaps. It is possible to observe that some tesell... Read more
[OSX] Video glitching when Spatial quality is set to high
To reproduce:1. Build and run project for Mac Standalone2. Click "Big video" button3. Notice that video is glitching Reproducible: 2... Read more
[SpriteShapeProfile] PolygonCollider2D doesn't adapt to shape when new S...
PolygonCollider2D doesn't adapt to shape when new SpriteShapeComponent is created. Steps to Reproduce:1. Open the "SampleScene" from... Read more
[OSX] Middle button horizontal scroll does not work in Timeline when usi...
To reproduce:1. Open repro('example') project2. Open Timeline window, select 'New Timeline' in the project window3. Try to scroll ho... Read more
EditorWindow.Close() doesn't close the sub window
To reproduce: 1. Open the project, attached by the user (EditorWindow Bug Test.zip)2. Go to Window -> New Window3. Press Close bu... Read more
Game object changes its muscle pose when record button is pressed in the...
How to reproduce:1. Import assets, attached to the latest users email2. Load scene "ikTestScene"3. Select ikTestChar gameobject in t... Read more
[Android] AndroidPlatformIconKind is not accessible in user scripts
'AndroidPlatformIconKind' was made internal in 2018.2 and is not longer accessible from custom build scripts. ----------------------... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open